![]() It's a complicated story what it is, details here. It's been a staple weapon in many 007 video games such as Goldeneye 007 and NightFire as a one shot, one kill weapon. The Man with the Golden Gun: Scaramanga's "Golden Gun", that can be assembled from simple parts and used for assassinations.This weapon, Sherri had demonstrated, fired blasts of energy that Kara was sure could probably knock her off her feet, even if they could not hurt her. Yet the similarities ended at appearances. Indeed, in this probability, the manufacturer might well have been the same. In her hands she gripped a weapon that, to the casual observer, resembled an old Austrian Bull pup A Steyr AUG. In Tales of the Otherverse, Sherri wields a modified Steyr AUG capable of firing powerful energy blasts.Both movie versions are listed as well, with Sylvester Stallone's Lawgiver built around a Beretta 92 and Karl Urban's built around a Glock 17. The original Lawgiver is listed under pistols, as it was based on a Luger. Judge Dredd's sidearm, the Lawgiver, is a Smart Gun capable of firing multiple ammunition types and explodes if an unauthorised user attempts to use it.There is also Big Baby, which is this time a revolving shotgun that fires very large shells. The barrel and cylinder are forged from church bells, with the grips made from pieces of the cross Jesus was crucified on. Hellboy gives us the Samaritan, a giant revolver that fires four very large and powerful shots.Vampire Knight: Zero's version of the Desert Eagle that eventually can be transformed into metal vines at his whim certainly counts.Blitz Talker's revolver from Re:CREATORS, which uses the rare 6 o' clock barrel position that was invented by the Mateba Auto-Revolver and is currently in used by the Chiappa Rhino.The perfect weapons to fight vampires, monsters and whatnot. 454 Casull and the massive Jackal, which both shoot blessed projectiles (even anti-armor for the Jackal). The First Inspector movie introduces the Dominator SG model, which can lock onto and hit multiple targets at once. The second season and the movie introduce the Assault Dominator, which can shoot through walls. In Masamune Shirow's works, the small arms manufacturer Seburo and their productions appear frequently, alongside real guns.Rockets, Missiles and Grenade Launchers.To do so is negligent at best and murderous at worst. This violence, and the tools used to enact it, should not be taken lightly, the game insists. In this game's world, guns are dehumanizing in the most literal sense, turning you and your foes into predictable, deadly automatons. Receiver 2 does not seem to hate firearms, as such, but it insists that they should be seen as dangerous, complex, frightening-in a word, realistically. It's unsettling, and it strongly reinforces the game's unstated thesis that firing guns should be unsettling. When you look at yourself in a mirror, you're not a person-you're a shooting range target dummy. The world is empty and breakable, people gone. But what Receiver 2 does successfully is highlight the danger of the weapons you're wielding, caught up as they are in a place of paranoia and danger. This structure, which uses procedurally generated levels to vary the challenge every time you play, doesn't quite work. This quest, to find tapes, is the primary focus of the game in terms of objectives, but dealing with the drones takes up most of your hunting time. You play as the initiate of some sort of cult and exist in a reality that might be a simulation or a dream, wandering around empty locations looking for tapes that offer some hidden insight into reality. Wrapped around these mechanics, which escalate in later levels with the introduction of more modern and more complex firearms, is an elliptical paranoiac story that, frankly, doesn't make a lot of sense. What Receiver 2 does successfully is highlight the danger of the weapons you're wielding.
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